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Unity 3D Pro - multi-platform tool for game development, from the beginning created to facilitate your creativity. Unity provides a set of professional quality applications and "quite accidentally" contains the most powerful engine side of a million dollars.
Shader massive import has been improved:
- Shaders are imported much faster, especially the surfaces of complex shaders. Instead of preparing all variants shader for all platforms as possible at the time of importation, present variant shader necessary for the needs of structured on-demand platform. The compilation Shader cache under the Library folder, the compilation so synonymous happen faster.
- Error reporting improved. Errors are reported on the right track (imagine that!), And mistakes in reporting .cginc file filename.
- Surface enhanced debugging shaders. No more "#pragma debug" nonsense; click "Show generates code" in the inspector.
- Added support for texture Rarely (also known as "mega texture" or "texture tiles"). It is a feature of low-level API, see the class SparseTexture. Implemented on DirectX 11.2 (via resource tiles) and desktop OpenGL (via ARB_sparse_texture).
- Added a stereoscopic rendering in DX 11.1 (requires Windows 8.1 and compatible hardware).
- Introduced support for OpenGL ES 3.0 on iOS devices (starting with the A7).
- Picture: Support for OpenGL ES 3.0 3D texture.
Module Manager: - Apply Module Manager with the updated platform support. iOS, Android, Windows Phone 8, Blackberry Unity add ons can be updated without having to download the full installer Editor. Accessed through a menu module, in addition to the Preferences menu.
- New Hierarchy window sorting - the sorting of the elements is now based on a transformation that is not the name.
- Implement new AssetDatabase.FindAssets Editor API (filter string, string  folder). Search Database Assets of assets according to file name, type and label assets. See the documentation for more information.
- Added Selection.assetGUIDs to acquire assets currently selected in the Project Browser. It also restores the folder options in the first column in the Project Browser (in column mode Two) that are not part of the main selection.
Other features: - Scripting: Disallow Applying Multiple Component Attribute to ban some of the components of the same type is added to a single GameObject. - Scripting: Add interface UnityEngine.ISerializationCallbackReceiver, to get a callback just before and just after the serialization deserialization. - Scripting: Structs with System.Serializable attributes can now be serialized. Also, the field AnimationCurve  and double  now get the serial. - WebPlugin: Added support Enhanced Protected Mode for Internet Explorer. Supports 64-bit IE.